Narrative Design on Remnant: From the Ashes

This is an abridged version of the home-base dialogue in the Remnant: From the Ashes. My contributions: -Narrative flow of the base tutorial mission, which introduced merchants, health packs, mods and fast travel. -Writing all the main character bios, backstories, and dialogue. -Strategizing non-linear narrative flows, including branching intros for conversations based on player progression -Staged conversation cameras -Conception and implementation of cutscene transitions in Sequencer (Unreal).