Narrative Design: Remnant From the Ashes

This is a selection of the home-base dialogue in the Remnant: From the Ashes. My contributions:

-Writing the personalities, backstories, and dialogue for the characters in the base.
-Narrative flow of the base tutorial mission, which introduced merchants, health packs, mods and fast travel.
-Strategizing non-linear narrative flows, including branching intros for conversations based on player progression
-Staged conversation cameras
-Conception and implementation of brief cutscene transitions in Sequencer (Unreal).