Game Work
Star Wars: The Old Republic (2011-2012)

- Description: Bioware MMORPG, PC title
- Position: Cinematic designer
- Tech: HeroBlade, Perforce
- My work
- Created in-game cinematics using pre-recorded dialogue and animation/SFX/VFX libraries
- Used HeroBlade to create multiple cinematic experiences for different player decisions
- Set up camera angles to optimize for multiple player avatar body types and group sizes
- More info/videos
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Tyrant – Synapse Games (2010)

- Description: Facebook/Kongregate collectible card game
- Position: Flash animator, asset creation
- Tech: Illustrator, Flash, Maya, Photoshop
- My work
- Creating card assets in Illustrator/Photoshop
- Animating in Flash
- All card animations
- More info/videos
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Painter’s Colic (2010)
- Description: Game competition at DePaul University, around the theme “Such Great Heights”
- Tech: XNA, Photoshop, After Effects
- Awards: 1st Place in DePaul University’s “Nightlight” game competition
- My work:
- Character and NPC animation sprites
- Menu graphics
- General art direction
- More info/videos
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Devil’s Tuning Fork (2009-2010)

- Description: Game about seeing with your ears, Escher art style with echolocation, created for the IGF 2010 competition
- Tech: Maya, Photoshop, QE
- Awards: 1 of 10 winners in student division of Independent Games Festival, 2010
- My work:
- Modeling in Maya, most notably the library
- Created outro cinematic
- Cleaning up models and UV’s for final release
- More info/videos

