Game Work

Star Wars: The Old Republic (2011-2012)

  • Description: Bioware MMORPG, PC title
  • Position: Cinematic designer
  • Tech: HeroBlade, Perforce
  • My work
    • Created in-game cinematics using pre-recorded dialogue and animation/SFX/VFX libraries
    • Used HeroBlade to create multiple cinematic experiences for different player decisions
    • Set up camera angles to optimize for multiple player avatar body types and group sizes
  • More info/videos

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Tyrant – Synapse Games (2010)

  • Description: Facebook/Kongregate collectible card game
  • Position: Flash animator, asset creation
  • Tech: Illustrator, Flash, Maya, Photoshop
  • My work
    • Creating card assets in Illustrator/Photoshop
    • Animating in Flash
    • All card animations
  • More info/videos

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Painter’s Colic (2010)

  • Description: Game competition at DePaul University, around the theme “Such Great Heights”
  • Tech: XNA, Photoshop, After Effects
  • Awards: 1st Place in DePaul University’s “Nightlight” game competition
  • My work:
    • Character and NPC animation sprites
    • Menu graphics
    • General art direction
  • More info/videos

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Devil’s Tuning Fork (2009-2010)

  • Description: Game about seeing with your ears, Escher art style with echolocation, created for the IGF 2010 competition
  • Tech: Maya, Photoshop, QE
  • Awards: 1 of 10 winners in student division of Independent Games Festival, 2010
  • My work:
    • Modeling in Maya, most notably the library
    • Created outro cinematic
    • Cleaning up models and UV’s for final release
  • More info/videos